Weaken is a flat, non-scaling debuff whose value depends entirely on WHAT you hit, not how much Weaken you stack - Diablo IV Season 15 mechanics

The Weaken status effect reduces incoming damage from the affected enemy by a fixed amount that depends only on enemy category: 20% for Normal enemies, 15% for Elites, 10% for Bosses - it does not get stronger from multiple applications or higher item power.

Detail

Because Weaken's value is fixed by enemy type rather than by build investment, its ceiling is completely different from a scaling defensive stat: it is most valuable exactly where boss/Elite damage spikes are the biggest one-shot risk, even though it gives its smallest percentage reduction against those same tougher enemy categories.

Why it works

Weaken is implemented as a flat, capped debuff value per enemy tier rather than a scaling multiplier tied to the applying source's stats.

Numbers

Normal enemies: -20% damage dealt. Elites: -15%. Bosses: -10%.

How to use it

Don't invest in 'more Weaken' expecting it to scale; instead value Weaken sources for their uptime/application reliability, since the per-hit percentage is fixed regardless of source.

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