Resource Cost Reduction stacks the same diminishing-returns way as Cooldown Reduction - Diablo IV Season 15 mechanics

Multiple Resource Cost Reduction sources combine multiplicatively (inverse-multiplicative, same shape as CDR), giving strong diminishing returns - not simple addition, despite the affix reading like a plain percentage.

Detail

This resolves a gap the project's own damage_model.json had flagged as unconfirmed for 3.2.1: independent research now shows Resource Cost Reduction explicitly stacks the same way as CDR.

Why it works

Each new Cost Reduction source multiplies the REMAINING resource cost after prior reductions, rather than subtracting a flat percentage from the original cost - identical mechanical shape to Cooldown Reduction.

How to use it

Do not assume two 15% Resource Cost Reduction rolls give a flat 30% cheaper skills; expect noticeably less, and prioritize one large source over several small ones exactly as with CDR.

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