Prime Evil Iconic Powers scale off your CURRENT weapon damage and level, not a value frozen when you chose your Splinter - Diablo IV Season 15 mechanics

The season's automatic, periodic Prime Evil damage proc (e.g. Diablo's Flames of Metus) is explicitly documented as scaling with weapon damage live - its reference tooltip numbers are shown for a specific level/paragon/item-power baseline and change as your gear does, meaning gearing up after choosing a Splinter continues to improve its damage with no re-snapshot needed.

Detail

This is a useful contrast case for players worried that switching Splinters or upgrading gear 'wastes' earlier progress: the reputation-gated upgrades and the base iconic power itself both read your live character stats each time they trigger.

Why it works

The project's own splinter data explicitly labels the iconic power tooltip figures as 'reference values...scales with weapon damage,' consistent with a live (non-snapshot) damage source.

Numbers

Example baseline: Splinter of Terror's Flames of Metus reads 20,720 direct + 165,758 DoT at Level 70/Paragon 200/Item Power 900, versus 8 + 66 at level 1 - a live scaling curve, not a fixed number.

How to use it

Do not delay a weapon upgrade out of a mistaken belief that your Prime Evil power's damage is locked to when you unlocked it; it recalculates from your current gear on every trigger.

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