Minions only double-dip on a FRACTION of your stats - gearing purely for 'self' damage under-delivers for a minion build - Diablo IV Season 15 mechanics

Long-standing community testing found Necromancer/Druid minions inherit roughly 30% of specific player stats (bonus Crit Chance, bonus Close/Distant Damage, and similar), not your full character sheet - meaning most of your own gear's damage stats only 'double dip' into minion damage at a steep 30% rate, if at all.

Detail

A minion build owner who gears purely by their own tooltip damage number is systematically overrating their build, because a large share of that number never reaches the minions actually dealing the damage. How much minions inherit may also have risen in recent patches.

Why it works

Minions have their own separate damage calculation that only imports a subset of the player's stat sheet at a fixed conversion rate rather than sharing the player's full multiplier chain outright.

Numbers

Historically cited figure: minions gain 30% of the player's bonus Critical Strike Chance and bonus Close/Distant Damage; some tempering affixes let minions inherit a further 10-20% of Thorns specifically.

How to use it

For a minion-focused build, verify which specific stats your minions actually inherit before overloading gear with Crit Chance/Attack Speed that may only partially transfer; Season 15 guidance explicitly warns to watch for overcapping stats that minions receive at higher rates than expected (see trap_minion_gear_overinvestment).

multiplier stackingCommunity claimNecromancerDruid

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