# Prime Evil Iconic Powers scale off your CURRENT weapon damage and level, not a value frozen when you chose your Splinter

The season's automatic, periodic Prime Evil damage proc (e.g. Diablo's Flames of Metus) is explicitly documented as scaling with weapon damage live - its reference tooltip numbers are shown for a specific level/paragon/item-power baseline and change as your gear does, meaning gearing up after choosing a Splinter continues to improve its damage with no re-snapshot needed.

Diablo IV patch 3.2.1. Category: snapshotting. Evidence: Likely.

## Detail
This is a useful contrast case for players worried that switching Splinters or upgrading gear 'wastes' earlier progress: the reputation-gated upgrades and the base iconic power itself both read your live character stats each time they trigger.

## Why it works
The project's own splinter data explicitly labels the iconic power tooltip figures as 'reference values...scales with weapon damage,' consistent with a live (non-snapshot) damage source.

## Numbers
Example baseline: Splinter of Terror's Flames of Metus reads 20,720 direct + 165,758 DoT at Level 70/Paragon 200/Item Power 900, versus 8 + 66 at level 1 - a live scaling curve, not a fixed number.

## How to use it
Do not delay a weapon upgrade out of a mistaken belief that your Prime Evil power's damage is locked to when you unlocked it; it recalculates from your current gear on every trigger.